Temple of the Elders

New Flora! Temple of the Elders: Inner Sanctum

I have finally started getting some ideas for the inner sanctum of the Temple of the Elders! As far as the temple interior, still a HUGE blank….😅

But hey, I’m getting to it, I’m getting to it!😜🙃

Anywho, here are some of two of the many flora species that will appear within the inner sanctum:

Blue Lacecap Hydrangea (White Flower species)

Blue Lacecap Hydrangea (Blue Flower species)

An upcoming list of more flora to appear within the inner sanctum:

Blue Wisteria Tree

White Wisteria Tree

Crystillium (a flower with crystal pods growing from its stem)

White Birch Tree


Temple of the Elders – Inner Sanctum Assets 

This level is so heave WIP it’s no joke lol! I haven’t quite visualized how I wanted the Inner Sanctum/Temple to look like yet as I still have to create Interiors for the whole level. 

However, I did manage to make some assets and textures for the interior and a couple of flora meshes; a re-textured Mournheld Tree and a new mesh Blue Lacecap Hydrangea. I still have a lot to go but here is what I have so far:

img_3517-1Temple Gazebo

Temple Tree

Blue Lacecap Hydrangea

Temple Reflection Pool (Galaxy)

 Temple Reflection Pool (Temple of the Elders)

Temple Reflection Pool (Plane of Atheretherium)

Inner Sanctum Floor Tile

Inner Sanctum Walls 


Temple of the Elders Level Preview and Extra Exclusive Content 

Well here we are folks. The moment you all have been waiting for! Live footage of the level!

Here is the progress on the level so far:

Mesh work: 75% done

Textures work: 75% done

Level Scripts: 5% done

Overall Level Completion: 50% done

The parts that will be the hardest as far the level is concerned are the base level (cell) scripts and the monster scripts.

Exploration Mode is what you do when monsters are not attacking you. This mode also will have tripping/battlefield scripts in various locations of the level to show how the main character/player runs into random monsters along the way while exploring the level.

Battlefield Mode is where you fight the monsters that you encounter while in Exploration Mode.

In battlefield mode, you cannot interact with objects from exploration mode. They become inactive as long as you are in battlefield mode.

After fighting the monsters in battlefield mode, you gain experience and the cards used in battle gain experience. After the menu pop up screen for calculating battle stats are is done, you are then transported back to exploration mode. So all things you saw in battlefield mode become active/interactive once again.

However, for some “special” instances you can interact with seen objects in exploration mode inside of battlefield mode.

Sometimes rare card finds can be collected after a battle, either in the form of breakable objects to reveal hidden cards or by capturing monsters with Capture Cards.

The Card Capture system depends on monster element vs capture card element, monster level vs capture card level, element vs element if both capture card and monster levels are the same or caster/player/character level capture rate % success in capturing the monster based upon charm level and mastery of that element when capturing a monster.

Will give a clear explanation for Monster Capture System in another post….

But I will no longer hold back, I present to you the level Temple of the Elders (Exploration Mode):


Temple of the Elders Level (con’d pt. 3)

As we are nearing the Inner Sanctum of the Temple of the Elders, we come across a beautiful garden……




















Temple of the Elders Level (con’d pt. 2)

Let’s continue on our journey through the outskirts of the Temple of the Elders…..














Temple of the Elders Level (con’d)

More in-game goodness! Yum! 😀














Temple of the Elders Level 

Finally! Here is what the Temple of the Elders level looks like in-game! Here we goooooo!